Just an absolutely stunning game start to finish. Visually amazing, technically amazing, incredibly immersive, engaging story, tight responsive challenging gameplay, and it’s a collect-a-thon. And it’s a fair collect-a-thon. I finished it after . . no idea how many hours . . lots of hours.

I maxed out your “xp”, finished the tech tree, finished all sidequests I could find, got and upgraded all armor sets, uncovered the entire map, and got basically all achievements apart from “collected literally all the things” and “secret stuff there’s no way you could be expected to find naturally”. Over the course of the game I had one story beat that didn’t land with me, everything else was great. Gameplay wise I honestly can’t think of anything I didn’t enjoy.

The worst complaint I can muster is that when you’re in the thick of combat, it’s clumsy as hell to try and use your full toolset. Flipping between your combat stances / quickfire tools / ranged tools / ranged ammo right when you’re in the thick of combat is a mess. You better have your loadout set (apart from stance) before you get into combat. But this isn’t really a bad thing, it just means that combat can get very samey. But . . uhhhh . . it’s really good combat? I don’t know how I would have fixed that, though. Rather than hold-then-press-buttons, most games do hold-then-set-on-a-wheel for weapon selection, idk if putting all the selectable stuff (apart from stances) on a wheel would have really made it better. I think it’s better that you focus and get good. . . but it does mean that I think I never actually used a sticky bomb for the whole game.

Do I want a sequel? Dunno. The story feels done. Putting Jin in another setting wouldn’t really work thematically. Story DLC or Expansion thing? Maybe. I think this as a one-off was perfect as-is, though.

Addendum: Two days later I went back and got all the trophies. All that and the trophy situation was super super reasonable. Amazing.